Kind of a Postmortem


1. Why limit the Classic Game mode to level 20? 

A: Two reasons. Number one: People tend to stop blinking when playing the game, so imagine someone going up to level 100 without blinking. Can't happen. Number two: I wanted the game to be short and reminiscent of old Flash games. Meaning: you should play, finish it and revisit it if you want at your leisure. 


2. Does anyone goes for the Green in the Challenge mode?

A: No. Completely my fault. I might revisit the Challenge Mode in the future and change it. Maybe setting the Green reward to 10 so it can compete with the Blue.


3. Things to be fixed in Programming

The game manager scripts for each mode are responsible for too many things and I ended up with repeated code in both. In the future, I should add more scripts to handle things better.


4. Things to be fixed in Resolution

I need to find out how to fix the resolution in the mobile browsers. Currently, it hides part of the background and bring a few UI elements down.

Also, not happy with the currently resolution ratio and size.

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